Alhammarret, High Arbiter card image

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Alhammarret, High Arbiter

Legendary Creature — Sphinx

Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Color profile

Color identity

  • Blue

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

5
  1. Wizards of the Coast

    Alhammarret's second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret's last ability starts to work.

  2. Wizards of the Coast

    You choose one card name, not one name per opponent.

  3. Wizards of the Coast

    Although spells with the chosen name can't be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.

  4. Wizards of the Coast

    If your opponents have no nonland cards in their hands, you can't choose a card name. Alhammarret's last ability won't stop any spells from being cast in that case.

  5. Wizards of the Coast

    Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

3 results