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Mystery Booster 2

All-Star Kicker

Creature — Orc Athlete

Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

Color profile

Color identity

  • Red

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

7
  1. Wizards of the Coast

    Assist kicker is a variant of the kicker ability. An assist kicker cost is a kicker cost.

  2. Wizards of the Coast

    You may reveal a card with assist kicker and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so.

  3. Wizards of the Coast

    Only the assist kicker cost (or part of that cost) can be paid by another player. Any other costs must be paid by the spell’s controller.

  4. Wizards of the Coast

    If there are no other players on your team (probably because you’re not playing a Two-Headed Giant or similar multiplayer game), you can’t pass the ball. However, if All-Star Kicker was kicked, its last ability will still give creatures you control +1/+1 and haste until end of turn.

  5. Wizards of the Coast

    Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  6. Wizards of the Coast

    Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

  7. Wizards of the Coast

    For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

0 results

No other printings are available

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