Archpriest of Iona card image

Preview only. Your saved copies stay unchanged.

Commander Legends: Battle for Baldur's Gate

Archpriest of Iona

Creature — Human Cleric

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Color profile

Color identity

  • White

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

8
  1. Wizards of the Coast

    The ability that defines Archpriest of Iona's power applies in all zones, not just the battlefield.

  2. Wizards of the Coast

    Archpriest of Iona's power is constantly updated as the number of creatures in your party changes. If Archpriest of Iona is on the battlefield, it will consider itself as a Cleric.

  3. Wizards of the Coast

    The last ability won't trigger at all if you don't have a full party as your combat phase begins. It won't grant +1/+1 or flying if you don't have a full party as it resolves. The number of creatures in your party may change between these times, however.

  4. Wizards of the Coast

    Once the target creature gets +1/+1 and gains flying, it keeps those bonuses even if you no longer have a full party later in the turn.

  5. Wizards of the Coast

    To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

  6. Wizards of the Coast

    If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

  7. Wizards of the Coast

    An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

  8. Wizards of the Coast

    Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

5 results