Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"These roads are desolate and changeable. Follow me, or die in the wastes."
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Printing details
About this card
Set
Khans of Tarkir (KTK)
Collector number
162
Rarity
Common
Released
September 26, 2014
Artist
Steve Prescott
Language
English
Mana value
6
Oracle ID
85b2fb89-5ebe-4c13-bc12-38d1417e5880
Color profile
Color identity
White
Black
Green
Format check
Legality
TLR
Not legal
Duel
Legal
Brawl
Legal
Penny
Legal
PreDH
Not legal
Future
Not legal
Legacy
Legal
Modern
Legal
Pauper
Legal
Alchemy
Not legal
Pioneer
Legal
Vintage
Legal
Historic
Legal
Standard
Not legal
Timeless
Legal
Commander
Legal
Gladiator
Legal
Old School
Not legal
Premodern
Not legal
Oathbreaker
Legal
Standard Brawl
Not legal
Pauper Commander
Legal
Competitive Brawl
Legal
Official notes
Rulings
9
Wizards of the Coast
Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
Wizards of the Coast
The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
Wizards of the Coast
When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
Wizards of the Coast
Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Wizards of the Coast
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
Wizards of the Coast
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
Wizards of the Coast
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
Wizards of the Coast
You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Wizards of the Coast
If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
Card links
Public deck signals
Often played with
0results
Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.
No sampled co-occurrences found
No other nonland cards were found alongside this card in the sampled public decks.