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Commander 2019

Archfiend of Spite

Creature — Demon

Flying Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Color profile

Color identity

  • Black

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

14
  1. Wizards of the Coast

    If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

  2. Wizards of the Coast

    A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

  3. Wizards of the Coast

    Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

  4. Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  5. Wizards of the Coast

    If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

  6. Wizards of the Coast

    If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

  7. Wizards of the Coast

    Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

  8. Wizards of the Coast

    Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

  9. Wizards of the Coast

    A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

  10. Wizards of the Coast

    The source's controller must either sacrifice permanents or lose life. They can't choose to sacrifice some permanents and lose some life.

  11. Wizards of the Coast

    If the player doesn't control enough permanents that they can sacrifice, they must lose life.

  12. Wizards of the Coast

    The player may always choose not to sacrifice permanents, even if they will end up losing more life than they have or if an effect (such as that of Platinum Emperion) says that they can't lose life.

  13. Wizards of the Coast

    The player who loses life or permanents is the player who controls the source as Archfiend of Spite's triggered ability resolves. In some rare cases, this may not be the same player who controlled the source as it dealt damage. If the source is no longer in the zone it was in as it dealt damage, the source's last known information is used to determine who controlled it.

  14. Wizards of the Coast

    Archfiend of Spite's triggered ability will trigger even if it is dealt lethal damage. For example, if Archfiend of Spite blocks a 7/7 creature, its ability will trigger when combat damage is dealt and the attacking player will sacrifice seven permanents or lose 7 life.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

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No other printings are available

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