Court of Locthwain card image

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Wilds of Eldraine Commander

Court of Locthwain

Enchantment

When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.

Color profile

Color identity

  • Black

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

8
  1. Wizards of the Coast

    You pay the costs for an exiled card if you cast it. You may pay any alternative costs the card has rather than the card's mana cost.

  2. Wizards of the Coast

    The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Court of Locthwain won't let you pay a snow cost using mana produced by a nonsnow source.

  3. Wizards of the Coast

    The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.

  4. Wizards of the Coast

    You may play the exiled cards (and spend mana of any type to do so) even if Court of Locthwain leaves the battlefield. If another player gains control of Court of Locthwain, that player can't play the cards, and you still can.

  5. Wizards of the Coast

    There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

  6. Wizards of the Coast

    If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

  7. Wizards of the Coast

    If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

  8. Wizards of the Coast

    If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

Public deck signals

Often played with

6 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

Same Oracle card

Other printings

1 results