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Future Sight

Angel of Salvation

Creature — Angel

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Color profile

Color identity

  • White

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

10
  1. Wizards of the Coast

    Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.

  2. Wizards of the Coast

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

  3. Wizards of the Coast

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  4. Wizards of the Coast

    If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  5. Wizards of the Coast

    Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.

  6. Wizards of the Coast

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  7. Wizards of the Coast

    If some of the targets become illegal for Angel of Salvation's ability, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren't created at all.

  8. Wizards of the Coast

    If multiple sources would deal damage to an affected target at once, that target or that target's controller chooses which source's damage to prevent for each "shield."

  9. Wizards of the Coast

    If multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.

  10. Wizards of the Coast

    You divide the prevention effects as Angel of Salvation's triggered ability is put onto the stack, not as it resolves. Each target must be assigned at least 1 prevention "shield." You can't choose more than five targets and assign none to a target.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

3 results