Arcane Laboratory card image

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Urza's Saga

Arcane Laboratory

Enchantment

Each player can't cast more than one spell each turn.
It soon became obvious that some experiments were best overseen by fireproof teachers.

Color profile

Color identity

  • Blue

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

3
  1. Wizards of the Coast

    When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.

  2. Wizards of the Coast

    If a spell is countered, it still counts as the one spell cast.

  3. Wizards of the Coast

    When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

3 results