Agrus Kos, Spirit of Justice card image

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Agrus Kos, Spirit of Justice

Legendary Creature — Spirit Detective

Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
"Eventually I'll give retirement another shot. But not today."

Color profile

Color identity

  • White
  • Red

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

5
  1. Wizards of the Coast

    When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

  2. Wizards of the Coast

    If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

  3. Wizards of the Coast

    Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

  4. Wizards of the Coast

    If a creature is already suspected, suspecting it again won't have any effect.

  5. Wizards of the Coast

    There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

4 results