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Time Spiral

Angel's Grace

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Color profile

Color identity

  • White

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

11
  1. Wizards of the Coast

    If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).

  2. Wizards of the Coast

    Casting a spell with split second won't affect spells and abilities that are already on the stack.

  3. Wizards of the Coast

    In a Commander game, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.

  4. Wizards of the Coast

    Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.

  5. Wizards of the Coast

    Angel's Grace doesn't stop loss of life from effects that say that you lose life.

  6. Wizards of the Coast

    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.

  7. Wizards of the Coast

    Players may turn face-down creatures face up while a spell with split second is on the stack.

  8. Wizards of the Coast

    Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

  9. Wizards of the Coast

    You can't pay more life than you have, even if you won't lose the game.

  10. Wizards of the Coast

    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

  11. Wizards of the Coast

    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

5 results