Armed with Proof card image

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Murders at Karlov Manor Commander

Armed with Proof

Enchantment

When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

Color profile

Color identity

  • White

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

8
  1. Wizards of the Coast

    Clues stop being Equipment if Armed with Proof leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.

  2. Wizards of the Coast

    If you control more than one Armed with Proof, creatures equipped with Clue Equipment will get +2/+0 for each Armed with Proof you control. The equip cost is still {2}.

  3. Wizards of the Coast

    An Equipment without reconfigure that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. For example, if you control both Red Herring and Armed with Proof, Red Herring will be an Artifact Creature – Clue Equipment Fish with "Equipped creature gets +2/+0" and equip {2}, but activating its equip ability won't result in it becoming attached to the target creature.

  4. Wizards of the Coast

    Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

  5. Wizards of the Coast

    If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

  6. Wizards of the Coast

    You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

  7. Wizards of the Coast

    Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

  8. Wizards of the Coast

    Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

1 results