Arena of Glory card image

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The List

Arena of Glory

Land

This land enters tapped unless you control a Mountain. : Add . , , Exert this land: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Color profile

Color identity

  • Red

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

8
  1. Wizards of the Coast

    You must already control a Mountain as Arena of Glory enters the battlefield for it to enter untapped. If it enters the battlefield at the same time as a Mountain when you control no other Mountains, it will enter tapped.

  2. Wizards of the Coast

    If an exerted permanent is already untapped during your next untap step (most likely because an effect untapped it), exert's effect preventing it from untapping expires without having done anything.

  3. Wizards of the Coast

    If you gain control of another player's permanent until end of turn and exert it, and then that player regains control of it, it will untap during that player's untap step.

  4. Wizards of the Coast

    The mana generated with Arena of Glory's last ability can be spent on anything, not just creature spells.

  5. Wizards of the Coast

    If the mana generated with Arena of Glory's last ability is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.

  6. Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent to pay any part of a creature spell's cost, including an alternative or additional cost, that creature spell (and the resulting creature) will gain haste until end of turn.

  7. Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent to cast a noncreature spell that creates tokens, those tokens won't gain haste.

  8. Wizards of the Coast

    If mana generated with Arena of Glory's last ability is spent on a noncreature spell that becomes a creature later in the turn, that creature won't have haste.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

3 results