Flying
When this creature enters, you get six (energy counters).
Pay : Return this creature to its owner's hand.
"To survive up here, I've learned when to use my harpoon and when to just enjoy the view."
—Kadhu, skywhaler
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Printing details
About this card
Set
Aetherdrift Commander (DRC)
Collector number
69
Rarity
Rare
Released
February 14, 2025
Artist
Steven Belledin
Language
English
Mana value
6
Oracle ID
53b2c8f2-db9a-4ab0-a4e8-17385b2fa3bd
Color profile
Color identity
Blue
Format check
Legality
TLR
Not legal
Duel
Legal
Brawl
Not legal
Penny
Legal
PreDH
Not legal
Future
Not legal
Legacy
Legal
Modern
Legal
Pauper
Not legal
Alchemy
Not legal
Pioneer
Legal
Vintage
Legal
Historic
Not legal
Standard
Not legal
Timeless
Not legal
Commander
Legal
Gladiator
Not legal
Old School
Not legal
Premodern
Not legal
Oathbreaker
Legal
Standard Brawl
Not legal
Pauper Commander
Not legal
Competitive Brawl
Not legal
Official notes
Rulings
9
Wizards of the Coast
{E} is the energy symbol. It represents one energy counter.
Wizards of the Coast
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Wizards of the Coast
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Wizards of the Coast
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Wizards of the Coast
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Wizards of the Coast
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Wizards of the Coast
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Wizards of the Coast
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Wizards of the Coast
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Card links
Public deck signals
Often played with
0results
Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.
No sampled co-occurrences found
No other nonland cards were found alongside this card in the sampled public decks.