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The Brothers' War

Hostile Negotiations

Instant

Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.

Color profile

Color identity

  • Black

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

1
  1. Wizards of the Coast

    If you have fewer than six cards in your library, the second pile will be smaller than the first. If you have fewer than four cards in your library, only the first pile will have cards in it at all, and the second pile will be empty. You may choose to turn the empty pile face up, but your opponent will probably choose to give you the empty pile regardless, unless they're feeling especially generous.

Public deck signals

Often played with

6 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

Same Oracle card

Other printings

4 results