Archangel of Strife card image

Preview only. Your saved copies stay unchanged.

Commander Anthology

Archangel of Strife

Creature — Angel

Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

Color profile

Color identity

  • White

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

5
  1. Wizards of the Coast

    The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making their choice.

  2. Wizards of the Coast

    Archangel of Strife's bonuses apply immediately. Depending on your choice, Archangel of Strife will enter as either a 9/6 or 6/9 creature.

  3. Wizards of the Coast

    If there are two Archangels of Strife on the battlefield, and you choose war for one and peace for the other, your creatures get +3/+3.

  4. Wizards of the Coast

    As soon as Archangel of Strife leaves the battlefield, the bonus stops applying. If it returns to the battlefield, players will be able to make new choices.

  5. Wizards of the Coast

    Archangel of Strife's second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player's creatures get depends only on the choice that player made when Archangel of Strife entered.

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

2 results