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The Lost Caverns of Ixalan Promos

Amalia Benavides Aguirre

Legendary Creature — Vampire Scout

Ward—Pay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Color profile

Color identity

  • White
  • Black

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Banned
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

10
  1. Wizards of the Coast

    If multiple creatures with lifelink you control deal combat damage at the same time, the damage dealt by each of those creatures is a separate life-gaining event and Amalia Benavides Aguirre's ability will trigger that many times.

  2. Wizards of the Coast

    Amalia Benavides Aguirre's power must be exactly 20 during the resolution of its last ability after it finishes exploring in order to destroy all other creatures. If it's more or less than 20, nothing is destroyed.

  3. Wizards of the Coast

    Amalia Benavides Aguirre's power is checked only once, as the triggered ability resolves. If it is no longer on the battlefield at that point, use its power as it last existed on the battlefield.

  4. Wizards of the Coast

    The instruction for Amalia Benavides Aguirre to explore and the effect that occurs if Amalia Benavides Aguirre's power is exactly 20 are all part of the same ability. Players do not get to chance to respond to the ability after knowing the result of the explore.

  5. Wizards of the Coast

    If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.

  6. Wizards of the Coast

    Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.

  7. Wizards of the Coast

    If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.

  8. Wizards of the Coast

    If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.

  9. Wizards of the Coast

    Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.

  10. Wizards of the Coast

    In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)

Public deck signals

Often played with

0 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

No sampled co-occurrences found

No other nonland cards were found alongside this card in the sampled public decks.

Same Oracle card

Other printings

3 results