Blasphemous Act card image

Preview only. Your saved copies stay unchanged.

Fallout

Blasphemous Act

Sorcery

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Everyone knew the bombs were coming. Everyone but the public.

Color profile

Color identity

  • Red

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

4
  1. Wizards of the Coast

    Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.

  2. Wizards of the Coast

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

  3. Wizards of the Coast

    Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.

  4. Wizards of the Coast

    The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.

Public deck signals

Often played with

6 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

Same Oracle card

Other printings

44 results