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Zendikar Rising

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise." —Skyclave inscription

Color profile

Color identity

  • Black

Format check

Legality

TLR
Duel
Brawl
Penny
PreDH
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Old School
Premodern
Oathbreaker
Standard Brawl
Pauper Commander
Competitive Brawl

Official notes

Rulings

3
  1. Wizards of the Coast

    If a permanent on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

  2. Wizards of the Coast

    The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.

  3. Wizards of the Coast

    If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.

Public deck signals

Often played with

6 results

Cards found together in sampled public decks. Lands are excluded and different printings count as one card. This suggests shared play, not a proven combo.

Same Oracle card

Other printings

25 results