- Main deck
- 100
- Lands
- 33
- Avg. CMC
- 2.57
- Est. price
- $227.14+
Price unavailable for 6 copies.
Estimated deck price
- Selected printings
- $227.14+
- Cheapest printings
- $202.98
Included in the calculation are the main deck and the sideboard.
Selected-printing total is incomplete: price unavailable for 6 copies.
Deck
Command zone2
-
Akiri, Line-Slinger
1xAkiri, Line-Slinger
First strike, vigilance
Akiri gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
×1 -
Kediss, Emberclaw Familiar
1xKediss, Emberclaw Familiar
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
×1
Board Wipe / Sweeper 2
-
Blasphemous Act
1xBlasphemous Act
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
×1 -
Vandalblast
1xVandalblast
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
×1
Burn / Drain 1
Card Selection 1
Copy / Clone 1
Counterspell / Stack Interaction 1
Draw 8
-
Akiri, Fearless Voyager
1xAkiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
×1 -
Big Score
1xBig Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
×1 -
Danitha, Sword of Hope
1xDanitha, Sword of Hope
First strike
Whenever you cast an Equipment spell or a spell that targets a creature you control, draw a card. This ability triggers only once each turn.
×1 -
Demand Answers
1xDemand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
×1 -
Kíli the Resourceful
1xKíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
×1 -
Mask of Memory
1xMask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
×1 -
Puresteel Paladin
1xPuresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
×1 -
Sram, Senior Edificer
1xSram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
×1
Evasion 3
-
Crash Through
1xCrash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
×1 -
Rogue's Passage
1xRogue's Passage
: Add .
, : Target creature can't be blocked this turn.
×1 -
Trailblazer's Boots
1xTrailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
×1
Extra Combat 3
-
Akki Battle Squad
1xAkki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
×1 -
Genji Glove
1xGenji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
×1 -
Overpowering Attack
1xOverpowering Attack
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
×1
Graveyard Hate 1
Life Gain 1
Mana Fixing 13
-
Battlefield Forge
1xBattlefield Forge
: Add .
: Add or . This land deals 1 damage to you.
×1 -
Clifftop Retreat
1xClifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
×1 -
Command Tower
1xCommand Tower
: Add one mana of any color in your commander's color identity.
×1 -
Exotic Orchard
1xExotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
×1 -
Furycalm Snarl
1xFurycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add or .
×1 -
Inspiring Vantage
1xInspiring Vantage
This land enters tapped unless you control two or fewer other lands.
: Add or .
×1 -
Needleverge Pathway // Pillarverge Pathway
1xNeedleverge Pathway // Pillarverge Pathway
: Add .
//
: Add .
×1 -
Radiant Summit
1xRadiant Summit
(: Add or .)
This land enters tapped unless you control two or more basic lands.
×1 -
Rugged Prairie
1xRugged Prairie
: Add .
, : Add , , or .
×1 -
Rustvale Bridge
1xRustvale Bridge
This land enters tapped.
Indestructible
: Add or .
×1 -
Spire of Industry
1xSpire of Industry
: Add .
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
×1 -
Sundown Pass
1xSundown Pass
This land enters tapped unless you control two or more other lands.
: Add or .
×1 -
Sunscorched Divide
1xSunscorched Divide
, : Add .
×1
Protection 12
-
Bastion Protector
1xBastion Protector
Commander creatures you control get +2/+2 and have indestructible.
×1 -
Blacksmith's Skill
1xBlacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
×1 -
Boros Charm
1xBoros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
×1 -
Champion's Helm
1xChampion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
×1 -
Clever Concealment
1xClever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
×1 -
Conqueror's Flail
1xConqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
×1 -
Darksteel Plate
1xDarksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
×1 -
Hammer of Nazahn
1xHammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
×1 -
Rebuff the Wicked
1xRebuff the Wicked
Counter target spell that targets a permanent you control.
×1 -
Robe of Stars
1xRobe of Stars
Equipped creature gets +0/+3.
Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
×1 -
Sejiri Shelter // Sejiri Glacier
1xSejiri Shelter // Sejiri Glacier
Target creature you control gains protection from the color of your choice until end of turn.
//
This land enters tapped.
: Add .
×1 -
Swiftfoot Boots
1xSwiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
×1
Pump / Anthem 11
-
Aettir and Priwen
1xAettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
×1 -
Blackblade Reforged
1xBlackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
Equip
×1 -
Bruenor Battlehammer
1xBruenor Battlehammer
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
×1 -
Colossus Hammer
1xColossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
×1 -
Kaldra Compleat
1xKaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
×1 -
Legion Leadership // Legion Stronghold
1xLegion Leadership // Legion Stronghold
Until end of turn, double target creature's power and it gains first strike.
//
This land enters tapped.
: Add or .
×1 -
Lizard Blades
1xLizard Blades
Double strike
Equipped creature has double strike.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
×1 -
Loxodon Warhammer
1xLoxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
×1 -
Nettlecyst
1xNettlecyst
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip
×1 -
Tenza, Godo's Maul
1xTenza, Godo's Maul
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
×1 -
Wrecking Ball Arm
1xWrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature
Equip
×1
Ramp 7
-
Arcane Signet
1xArcane Signet
: Add one mana of any color in your commander's color identity.
×1 -
Beamtown Beatstick
1xBeamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
×1 -
Boros Signet
1xBoros Signet
, : Add .
×1 -
Gleaming Splendor
1xGleaming Splendor
Whenever an opponent draws their second card each turn, you create a Treasure token.
: Two target players each draw a card.
×1 -
Professional Face-Breaker
1xProfessional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
×1 -
Sol Ring
1xSol Ring
: Add .
×1 -
Sword of the Animist
1xSword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
×1
Recursion 2
-
Forge Anew
1xForge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
×1 -
Unfinished Business
1xUnfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
×1
Spot Removal 5
-
Chaos Warp
1xChaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
×1 -
Dispatch
1xDispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
×1 -
Path to Exile
1xPath to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
×1 -
Stroke of Midnight
1xStroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
×1 -
Umezawa's Jitte
1xUmezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
×1
Theft 1
Token Generation 2
-
Bloodforged Battle-Axe
1xBloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
×1 -
The Lonely Mountain
1xThe Lonely Mountain
(: Add .)
This land enters tapped unless you control an Equipment.
, : Create a 2/2 red Dwarf creature token. This ability costs less to activate for each Equipment you control. Activate only as a sorcery.
×1
Tutor 3
-
Fighter Class
1xFighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
×1 -
Open the Armory
1xOpen the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
×1 -
Steelshaper's Gift
1xSteelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
×1
Untagged 20
-
Ancient Den
1xAncient Den
: Add .
Wrong game mode: This printing is not available in Paper..
×1 -
Ardenn, Intrepid Archaeologist
1xArdenn, Intrepid Archaeologist
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
×1 -
Brass Squire
1xBrass Squire
: Attach target Equipment you control to target creature you control.
×1 -
Great Furnace
1xGreat Furnace
: Add .
Wrong game mode: This printing is not available in Paper..
×1 -
Mountain
6xMountain
(: Add .)
×6 -
Plains
10xPlains
(: Add .)
×10
Sideboard
No sideboard cards.
Maybeboard
No maybeboard cards.
Commander checks
Legal- Warning Ancient Den: This printing is not available in Paper.
- Warning Great Furnace: This printing is not available in Paper.
About these checks
Checks use the imported Scryfall snapshot, not a live ban list or an exhaustive tournament ruling. Companion declarations and their restrictions are not modeled. Maybeboard cards and Commander sideboards are planning cards and are excluded from deck-validity checks.
Statistics
Mana curve
33 Lands · 2.57 CMC · 172 Total Mana Value
-
00
-
141
-
272
-
153
-
44
-
35
-
26
-
27+
Mana sources
Color identity
Card types
Card types & draw chances
Main library · commanders excluded
- Creature Cards: 14 Chance of at least 1 in 7 cards seen: 67.3%
- Artifact Cards: 32 Chance of at least 1 in 7 cards seen: 94.4%
- Enchantment Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Instant Cards: 14 Chance of at least 1 in 7 cards seen: 67.3%
- Sorcery Cards: 8 Chance of at least 1 in 7 cards seen: 46.0%
- Land Cards: 33 Chance of at least 1 in 7 cards seen: 95.0%
At least 1 occurrence in 7 cards seen.
Draw chances use a randomly shuffled main library without replacement, mulligans, tutors, or card selection.
Tags & draw chances
Main library · commanders excluded
- Ramp Cards: 10 Chance of at least 1 in 7 cards seen: 54.1%
- Draw Cards: 12 Chance of at least 1 in 7 cards seen: 61.2%
- Spot Removal Cards: 7 Chance of at least 1 in 7 cards seen: 41.5%
- Board Wipe / Sweeper Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Protection Cards: 15 Chance of at least 1 in 7 cards seen: 70.0%
- Tutor Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Pump / Anthem Cards: 22 Chance of at least 1 in 7 cards seen: 84.2%
- Mana Fixing Cards: 19 Chance of at least 1 in 7 cards seen: 79.0%
- Evasion Cards: 8 Chance of at least 1 in 7 cards seen: 46.0%
- Token Generation Cards: 8 Chance of at least 1 in 7 cards seen: 46.0%
- Extra Combat Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Life Gain Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Recursion Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Tapped Land Cards: 3 Chance of at least 1 in 7 cards seen: 20.1%
- Burn / Drain Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Card Selection Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Copy / Clone Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Counterspell / Stack Interaction Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Discard Outlet Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Untap Cards: 2 Chance of at least 1 in 7 cards seen: 13.8%
- Cheat Into Play Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Counter Generation Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Graveyard Hate Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Stax / Tax Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Theft Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
At least 1 occurrence in 7 cards seen.
Draw chances use a randomly shuffled main library without replacement, mulligans, tutors, or card selection.