- Main deck
- 100
- Lands
- 35
- Avg. CMC
- 2.37
- Est. price
- $138.62+
Price unavailable for 26 copies.
Estimated deck price
- Selected printings
- $138.62+
- Cheapest printings
- $85.23
Included in the calculation are the main deck and the sideboard.
Selected-printing total is incomplete: price unavailable for 26 copies.
Deck
Command zone1
Blink / Flicker 1
Board Wipe / Sweeper 3
Card Selection 12
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Artificer's Assistant
1xArtificer's Assistant
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
×1 -
Consider
1xConsider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
×1 -
Cryptic Annelid
1xCryptic Annelid
When this creature enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
×1 -
Elrond, Lord of Rivendell
1xElrond, Lord of Rivendell
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
×1 -
Il Mheg Pixie
1xIl Mheg Pixie
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
×1 -
Mystic Speculation
1xMystic Speculation
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
×1 -
Nightveil Sprite
1xNightveil Sprite
Flying
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
×1 -
Opt
1xOpt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
×1 -
Political Triumph
1xPolitical Triumph
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
×1 -
Preordain
1xPreordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
×1 -
Senu, Keen-Eyed Protector
1xSenu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
×1 -
Serum Visions
1xSerum Visions
Draw a card. Scry 2.
×1
Counter Generation 3
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Generous Pup
1xGenerous Pup
Vigilance
Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
×1 -
Lae'zel, Vlaakith's Champion
1xLae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
×1 -
Lita, Little Orphan Amphibian
1xLita, Little Orphan Amphibian
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn.
• Put a +1/+1 counter on Lita.
• Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
• Scry 1.
×1
Counterspell / Stack Interaction 2
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Anticognition
1xAnticognition
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
×1 -
Condescend
1xCondescend
Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
×1
Draw 8
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Behold the Multiverse
1xBehold the Multiverse
Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
×1 -
Biorganic Carapace
1xBiorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip
×1 -
Dusk Legion Duelist
1xDusk Legion Duelist
Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
×1 -
Ingenious Prodigy
1xIngenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
×1 -
Matoya, Archon Elder
1xMatoya, Archon Elder
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
×1 -
Pensive Professor
1xPensive Professor
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
×1 -
Ray Fillet, Wave Warrior
1xRay Fillet, Wave Warrior
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
×1 -
Rumor Gatherer
1xRumor Gatherer
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
×1
Evasion 3
-
Aqueous Form
1xAqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
×1 -
Herald of Secret Streams
1xHerald of Secret Streams
Creatures you control with +1/+1 counters on them can't be blocked.
×1 -
Rikku, Resourceful Guardian
1xRikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
×1
Extra Turn 2
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Lost Isle Calling
1xLost Isle Calling
Whenever you scry, put a verse counter on this enchantment.
, Exile this enchantment: Draw a card for each verse counter on this enchantment. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
×1 -
Temporal Mastery
1xTemporal Mastery
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
×1
Life Gain 1
Mana Fixing 14
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Adarkar Wastes
1xAdarkar Wastes
: Add .
: Add or . This land deals 1 damage to you.
×1 -
Command Tower
1xCommand Tower
: Add one mana of any color in your commander's color identity.
×1 -
Crystal Grotto
1xCrystal Grotto
When this land enters, scry 1.
: Add .
, : Add one mana of any color.
×1 -
Deserted Beach
1xDeserted Beach
This land enters tapped unless you control two or more other lands.
: Add or .
×1 -
Exotic Orchard
1xExotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
×1 -
Fabled Passage
1xFabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
×1 -
Glacial Fortress
1xGlacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add or .
×1 -
Hidden Grotto
1xHidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.
×1 -
Mystic Gate
1xMystic Gate
: Add .
, : Add , , or .
×1 -
Prairie Stream
1xPrairie Stream
(: Add or .)
This land enters tapped unless you control two or more basic lands.
×1 -
Seachrome Coast
1xSeachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add or .
×1 -
Skycloud Expanse
1xSkycloud Expanse
, : Add .
×1 -
Surveillance Room
1xSurveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.
×1 -
Temple of Enlightenment
1xTemple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
×1
Protection 8
-
Boon of Safety
1xBoon of Safety
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Scry 1.
×1 -
Clever Concealment
1xClever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
×1 -
Loran's Escape
1xLoran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
×1 -
Perch Protection
1xPerch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
×1 -
Pippin, Guard of the Citadel
1xPippin, Guard of the Citadel
Vigilance, ward
: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
×1 -
Ripples of Potential
1xRipples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
×1 -
Sheltering Light
1xSheltering Light
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
×1 -
Slip Out the Back
1xSlip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
×1
Pump / Anthem 1
Ramp 8
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Arcane Signet
1xArcane Signet
: Add one mana of any color in your commander's color identity.
×1 -
Bender's Waterskin
1xBender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
×1 -
Fellwar Stone
1xFellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
×1 -
Ornithopter of Paradise
1xOrnithopter of Paradise
Flying
: Add one mana of any color.
×1 -
Relic of Legends
1xRelic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
×1 -
Sol Ring
1xSol Ring
: Add .
×1 -
Talisman of Progress
1xTalisman of Progress
: Add .
: Add or . This artifact deals 1 damage to you.
×1 -
Thought Vessel
1xThought Vessel
You have no maximum hand size.
: Add .
×1
Recursion 1
Self-Mill 1
Spot Removal 5
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Diviner of Victory // Unwind History
1xDiviner of Victory // Unwind History
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Whenever you scry or surveil, this creature gets +1/+1 until end of turn.
//
Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.
×1 -
Hopeful Initiate
1xHopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
×1 -
Path to Exile
1xPath to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
×1 -
Swords to Plowshares
1xSwords to Plowshares
Exile target creature. Its controller gains life equal to its power.
×1 -
Unauthorized Exit
1xUnauthorized Exit
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
×1
Tap 1
Token Generation 4
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Basri's Lieutenant
1xBasri's Lieutenant
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
×1 -
Champions from Beyond
1xChampions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
×1 -
Falcon and Redwing
1xFalcon and Redwing
Flying
Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
×1 -
Hermes, Overseer of Elpis
1xHermes, Overseer of Elpis
Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance.
Whenever you attack with one or more Birds, scry 2.
×1
Untagged 21
Sideboard
No sideboard cards.
Maybeboard
No maybeboard cards.
Commander checks
LegalAbout these checks
Checks use the imported Scryfall snapshot, not a live ban list or an exhaustive tournament ruling. Companion declarations and their restrictions are not modeled. Maybeboard cards and Commander sideboards are planning cards and are excluded from deck-validity checks.
Statistics
Mana curve
35 Lands · 2.37 CMC · 154 Total Mana Value
-
00
-
201
-
202
-
123
-
104
-
15
-
16
-
17+
Mana sources
Color identity
Card types
Card types & draw chances
Main library · commanders excluded
- Creature Cards: 27 Chance of at least 1 in 7 cards seen: 90.1%
- Artifact Cards: 9 Chance of at least 1 in 7 cards seen: 49.8%
- Enchantment Cards: 5 Chance of at least 1 in 7 cards seen: 31.2%
- Instant Cards: 18 Chance of at least 1 in 7 cards seen: 76.6%
- Sorcery Cards: 6 Chance of at least 1 in 7 cards seen: 36.4%
- Land Cards: 35 Chance of at least 1 in 7 cards seen: 95.8%
At least 1 occurrence in 7 cards seen.
Draw chances use a randomly shuffled main library without replacement, mulligans, tutors, or card selection.
Tags & draw chances
Main library · commanders excluded
- Ramp Cards: 8 Chance of at least 1 in 7 cards seen: 45.6%
- Draw Cards: 15 Chance of at least 1 in 7 cards seen: 69.6%
- Spot Removal Cards: 5 Chance of at least 1 in 7 cards seen: 31.2%
- Board Wipe / Sweeper Cards: 3 Chance of at least 1 in 7 cards seen: 19.9%
- Protection Cards: 9 Chance of at least 1 in 7 cards seen: 49.8%
- Tutor Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Card Selection Cards: 32 Chance of at least 1 in 7 cards seen: 94.2%
- Mana Fixing Cards: 20 Chance of at least 1 in 7 cards seen: 80.5%
- Counter Generation Cards: 15 Chance of at least 1 in 7 cards seen: 69.6%
- Token Generation Cards: 7 Chance of at least 1 in 7 cards seen: 41.2%
- Self-Mill Cards: 6 Chance of at least 1 in 7 cards seen: 36.4%
- Evasion Cards: 5 Chance of at least 1 in 7 cards seen: 31.2%
- Pump / Anthem Cards: 4 Chance of at least 1 in 7 cards seen: 25.8%
- Blink / Flicker Cards: 2 Chance of at least 1 in 7 cards seen: 13.7%
- Counterspell / Stack Interaction Cards: 2 Chance of at least 1 in 7 cards seen: 13.7%
- Extra Turn Cards: 2 Chance of at least 1 in 7 cards seen: 13.7%
- Life Gain Cards: 2 Chance of at least 1 in 7 cards seen: 13.7%
- Recursion Cards: 2 Chance of at least 1 in 7 cards seen: 13.7%
- Tap Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Tapped Land Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
- Theft Cards: 1 Chance of at least 1 in 7 cards seen: 7.1%
At least 1 occurrence in 7 cards seen.
Draw chances use a randomly shuffled main library without replacement, mulligans, tutors, or card selection.